FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump
CAMERA: frontal tracking, eye-level, full-body, moving backward with the character
COLOR GRADE: Hyperreal Pop Look
TRIGGER: finger snap while moving → instant transition
RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow)
JUMP_MODE: time travel
SEQUENCE:
start in home interior, character already walking forward mid-snap → trigger
1: prehistoric jungle, keeps walking, distant dinosaur → trigger
2: volcanic prehistoric land, ash falling, pace slightly faster → trigger
3: ancient Egypt, walking through sand gust → trigger
4: ancient Rome street, moving through crowd → trigger
5: medieval battlefield, fast walk, horse rush near → trigger
6: plague-era town, tension rises, pace increases → trigger
7: industrial revolution street, steam burst, near run → trigger
8: early modern city, vehicles rush past, running → trigger
9: near future city, drones pass close, fast run → trigger
10: advanced future, holograms glitch, unstable run → forced trigger
11: collapsing far future, full panic run, structures folding → forced trigger
12: surreal future void, slows down, breathing stabilizes while still moving forward
final → keeps moving forward, performs snap again → seamless loop