use @ Image 2 as thestoryboard, dont render numbers, text, or arrows
Use @ Image 3 maincharacter for the girl.
Use @ Image 1 for the mantis creatures.
STYLE: soft pastel stylized action animation, anime-inspired semi-3D illustration, clean cel-shaded rendering, smooth simplified forms, minimal but polished detail, pale blue-gray sky, dusty pink concrete ruins, muted beige and blush color palette, soft daylight, subtle haze, cinematic framing, dynamic camera movement, high-speed action, sharp silhouettes, clean shadows, light environmental dust, flying debris, shell casings, glass shards, intense but elegant action choreography.
SCENE: ruined pastel wasteland with broken concrete walls, exposed rebar, rubble-filled roads, and a battered yellow car with a red circle on the door. The girl with glasses is driving at high speed while pink mechanical mantis creatures chase her.
0:00–0:15
0:00–0:02 wide low front tracking shot of the yellow car speeding through the ruined road, tires bouncing over rubble, dust trailing behind, two mantis creatures sprinting along broken structures in pursuit.
0:02–0:04 first-person view from inside the car, her hands jerking the steering wheel left and right through tight ruin corridors, dashboard shaking, speed intense, quick glimpse of a creature in the windshield.
0:04–0:06 side chase shot as she leans out the driver-side window and fires her machine gun upward at a mantis creature leaping between crumbling pillars, muzzle flashes lighting her face, shell casings flying.
0:06–0:08 close-up inserts: foot slamming the pedal, hand shifting hard, rearview mirror vibrating, her focused melancholic eyes behind glasses, a blade arm scraping the side of the car.
0:08–0:10 overhead three-quarter shot as one mantis lands on the hood and strikes downward with its blade arms, cracking the metal, while she swerves violently and keeps driving.
0:10–0:12 first-person view again as she ducks, aims one-handed out the window, and fires at another mantis rushing alongside the car on long stilt-like legs, sparks and glass fragments bursting off the creature.
0:12–0:15 reveal a cliff gap ahead. She floors it. Dramatic low side angle as the car launches off the edge in slow motion. Midair, she is half out the window still firing at the diving mantis creatures around her, dust and debris trailing behind the car.
IMPORTANT: keep the pacing fast and cinematic, emphasize dynamic angles, occasional first-person view, vehicle speed, debris, tension, and aggressive creature pursuit. No text, no subtitles, no storyboard panels.