Use @ Image 2 maincharacter for the girl.
Use @ Image 1 creature for the mantis creatures.
Use @ Image 3 image as the opening composition reference and exact start frame
Use @ Image 4 as storyboard, dont render text, arrows or numbers.
STYLE: soft pastel stylized action animation, anime-inspired semi-3D illustration, clean cel-shaded rendering, smooth simplified forms, minimal but polished detail, pale blue-gray sky, dusty pink concrete ruins, muted beige and blush color palette, soft daylight, subtle haze, cinematic framing, dynamic camera movement, high-speed action, sharp silhouettes, clean shadows, light environmental dust, flying debris, shattered glass fragments, metallic sparks, intense but elegant action choreography.
SCENE: ruined pastel wasteland with broken concrete walls, exposed rebar, rubble-filled ground, and the battered yellow car with a red circle on the door. The pink mechanical mantis creatures are closing in as the car comes down from the cliff jump.
0:00–0:15
0:00–0:02 continue directly from the previous ending frame. Low side angle of the yellow car still midair, the girl half out the window firing at two mantis creatures diving beside her, dust and broken debris trailing behind.
0:02–0:04 the car slams down hard on the far side, bounces, fishtails, and skids through rubble. Interior first-person view from the driver seat as the windshield shakes violently and a creature lands briefly on the roof.
0:04–0:06 exterior three-quarter tracking shot as she jerks the wheel, the car spins sideways, and crashes into broken concrete. The driver door bursts open as she kicks out and rolls onto the ground just before a mantis blade arm pierces where she was sitting.
0:06–0:08 low ground-level action shot. She rises into a knee slide beside the wrecked car and fires short controlled bursts upward at a creature lunging down. Bullets crack its glass-like armor and send pink shards flying.
0:08–0:10 overhead and side close combat shots. A second creature rushes in from behind the car. She ducks under a blade arm, uses the car as cover, pivots around the hood, and fires point blank into its leg joint, destabilizing it.
0:10–0:12 a lead creature pins or knocks the rifle aside with a bladed forelimb. She immediately lets the gun go and draws the katana in one fast motion. Tight close-up of her focused eyes behind glasses, then the blade flashing into frame.
0:12–0:15 fast sword choreography on the ground. She slips under a slash, cuts through one creature’s leg, spins, then lands a strong diagonal finishing strike through the lead mantis as it rears up. Its body bursts into cracked glass shards and mechanical fragments. End with her in a low ready stance beside the wrecked yellow car, katana out, dust swirling, while remaining creatures circle in the background.
IMPORTANT: start exactly from the previous final frame and preserve continuity. Keep the pacing fast and cinematic. Emphasize impact, evasive movement, occasional first-person perspective, debris, shattered glass armor, and a clean transition from gunfight to katana combat. No text, no subtitles, no storyboard panels.