16:9 input_topic ::= "<insert movie / game / manga / franchise or subject here>" [topic_analysis] from input_topic, infer and assign: - lead_fig: the protagonist as the hero minifigure. - crew: 4–6 supporting minifigures, including an antagonist and a deep_cut, each with unique printing. - build_a: one iconic vehicle in studded bricks. - build_b: one iconic structure or set-piece in studded bricks. - palette: brick colors true to the source. - brick_tell: construction cues (visible studs and clutch, printed vs sticker detail, transparent elements, a minifig in mid-pose on a jumper plate). <scene> ::= <baseplate> "+" <lead_minifig> "+" <minifig_crew> "+" <brick_builds> "+" <parts_frame> "+" <photo_env> <baseplate> ::= "a studded building-brick baseplate as the staging ground, edges clean, a few loose bricks at one corner" <lead_minifig> ::= "an interlocking-brick minifigure of lead_fig front and center — cylindrical head with printed face, printed torso and legs, signature headgear, a brick accessory in hand, [brick_tell]" <minifig_crew> ::= "crew arranged around lead_fig, the antagonist posed across from the lead, the deep_cut minifigure tucked behind a build; each with distinct printing, headgear, and held parts" <brick_builds> ::= "build_a and build_b framing the minifigures — a brick vehicle and a brick structure, studs visible, transparent elements for glass or energy, true to source silhouettes" <parts_frame> ::= "a small scatter of signature brick accessories and a couple of printed tiles at the base edge, like a set's extra parts" <photo_env> ::= "clean product shot, white-to-soft-gradient backdrop, bright even key with low fill, one accent catching the gloss of the transparent bricks, grounded shadow, slightly elevated three-quarter angle" [instruction] render one image of <scene>, deriving lead_fig, crew, build_a, and build_b from input_topic. density framed by the two builds; minifigs posed in relationship. interlocking-brick playset, studs and printing true.