2x2 grid, 16:9, do this for 4 public space non-copyrighted classic sci-fi books that are not copyrighted: INPUT = $ SUBJECT
# 1. Decode the subject into modular parts.
core_shape = simplify_silhouette(INPUT)
zones = infer_subject_zones(INPUT)
props = infer_symbolic_objects(INPUT)
characters = infer_tiny_world_roles(INPUT)
palette = infer_palette(INPUT, fallback=['coral', 'lavender', 'mint', 'butter yellow', 'soft blue', 'cream'])
# 2. Convert the subject into a pastel architectural toy-set.
toy_structure = build_modular_display(
core_shape,
format=[
'isometric dollhouse',
'stacked room cutaway',
'miniature stage',
'soft abstract object habitat'
],
geometry=[
'rounded walls',
'soft rectangular rooms',
'arched openings',
'pill-shaped props',
'cylinders',
'cloud forms',
'stacked platforms'
],
material='matte polymer clay, soft painted resin, rounded toy plastic'
)
# 3. Assign each zone a story function.
rooms = populate_zones(
toy_structure,
zones=zones,
contents=[
'tiny furniture',
'small figures',
'mini plants',
'symbolic tools',
'decorative signs',
'food-like props',
'rounded appliances',
'floating icons'
],
scale='dollhouse miniature'
)
# 4. Add abstract clay environment.
environment = add_pastel_stage(
background='warm neutral studio',
floating_elements=['soft clouds', 'dots', 'blobs', 'curved tubes', 'tiny decorative shapes'],
layout='clean editorial product display',
shadows='soft studio shadows'
)
# 5. Optional grid presentation.
presentation = choose_layout(
options=[
'single hero diorama',
'2x2 grid of variations',
'large main panel with smaller supporting panels',
'catalog-style miniature set'
],
based_on=INPUT
)
RENDER:
subject = rooms
material = 'smooth matte clay / designer toy finish'
color = palette
camera = 'isometric product photography'
lighting = 'soft bright studio light'
mood = 'playful, collectible, organized, charming, miniature'
OUTPUT:
A pastel modular dollhouse transformation of $ SUBJECT, where the subject becomes a soft toy-scale environment filled with tiny rooms, props, figures, symbols, and rounded abstract forms.
AVOID:
- photorealism
- dark cinematic drama
- harsh metal realism
- gritty texture
- messy food realism
- horror mood
- overcomplicated tiny noise
- flat 2D illustration only